I took out the new slasher to my safe scanning spot and looked around. A daredevil at the Plex - no thanks. An industrial at a POS - no luck. A merlin at the sun. Yes. That's the one I'm looking for!
I turned everything up to 11 and headed to the sun at range (my strategy was to orbit at 6k and destroy the rascal with barrage ammo). I arrived with a finger poised over the Ctrl key in anticipation of locking my unfortunate opponent.
False alarm. The neighborhood of the sun was empty. So I started scanning around to see where the merlin might be. As I'm doing this CraftyCroc arrived in that daredevil I'd spotted earlier. Since I was trying out a new ship and since one of the goals of the Death to Flying Things Campaign is to shoot stuff for experience rather than glory - I attacked. I knew I had little (none?) chance of surviving.
From the start my plan didn't go very well. CraftyCroc had craftily landed right on top of me - he must have selected the same range as I had. And my attempts to orbit at 6k were not going well when I noticed that we were inside 1k. I think a daredevil might be a bit quicker than my slasher...
Plus there was the damage he was dispensing from his light neutron blasters Things appeared on my screen like:
- CraftyCroc (Light Neutron Blaster II) hits you for 370 damage
- CraftyCroc (Light Neutron Blaster II) hits you for 402 damage
Not surprisingly (just 21 seconds after I first hit "approach" to initiate combat), I blowed up.
GFs were exchanged in local and I went back for another in a never ending line of ships.
Death to Flying Things score: 16-39-1